Small City: Kenëfi-qoqê Ratê

Kenëfi-qoqê Ratê

Kenëfi-qoqê Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceTëomjinèna Zone
RegionSkikvungzhona Holt
Founded900
Community LeaderLord Zlel
Area17 km2 (6 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation2052 m (6732 ft)
Average Yearly Precipitation261 cm/y (102 in/y)
Population4139
Population Density243 people per km2 (689 people per mi2)
Town AuraIllusion
Naming
Native nameKenëfi-qoqê Ratê
Pronunciation/keˈnëfi/ /ˈqoqɘ/
Direct Translation[small; little; short; low; miniature] [university; academy]
Translation[Not Yet Translated]

Kenëfi-qoqê Ratê (/keˈnëfi/ /ˈqoqɘ/ [small; little; short; low; miniature] [university; academy]) is a subtropical Small City located in the Tëomjinèna Zone of the Engineer's Guild.

The name Kenëfi-qoqê Ratê is derived from the Sylvin language, as Kenëfi-qoqê Ratê was founded by G̈îd, who was culturaly Iron Elf.

Climate

Kenëfi-qoqê Ratê has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kenëfi-qoqê Ratê receives an average of 261 cm/y (102 in/y) of precipitation, most of which comes in the form of rain during the summer. Kenëfi-qoqê Ratê covers an area of nearly 17 km2 (6 mi2), and an average elevation of 2052 m (6732 ft) above sea level.

Overview

Kenëfi-qoqê Ratê was founded durring the early 10th century, by G̈îd. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for G̈îd.

Kenëfi-qoqê Ratê was built using the conventions of Iron Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kenëfi-qoqê Ratê is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kenëfi-qoqê Ratê is is constructed arround a semi-circular restrictive worn bedrock mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kenëfi-qoqê Ratê's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Kenëfi-qoqê Ratê is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Kenëfi-qoqê Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kenëfi-qoqê Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kenëfi-qoqê Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kenëfi-qoqê Ratê's parks.

Kenëfi-qoqê Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kenëfi-qoqê Ratê.

Kenëfi-qoqê Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kenëfi-qoqê Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kenëfi-qoqê Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kenëfi-qoqê Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kenëfi-qoqê Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kenëfi-qoqê Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kenëfi-qoqê Ratê's public wards, blessings, and other arcane systems.

Kenëfi-qoqê Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kenëfi-qoqê Ratê's grid is powered by an arcane means.

Kenëfi-qoqê Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kenëfi-qoqê Ratê's natural decorations nor waterways.

Kenëfi-qoqê Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kenëfi-qoqê Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kenëfi-qoqê Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kenëfi-qoqê Ratê might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Kenëfi-qoqê Ratê's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Kenëfi-qoqê Ratê tiny harmless tornadoes plague the town.

The Leshy, Gourd near Kenëfi-qoqê Ratê are known to be almost tame, such that they can be put to domestic use.

Kenëfi-qoqê Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Illusion energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 25
  • Hunters: 12
  • Milk Maids: 10
  • Ranchers: 5
  • Ranch Hands: 11
  • Shepherds: 11
    • Farmland: 16887 m2
    • Cattle and Similar Creatures: 1034
    • Poultry: 12417
    • Swine: 827
    • Sheep: 41
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 413

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 9
  • Bookbinders: 5
  • Buckle-makers: 5
  • Cabinetmakers: 8
  • Candlemakers: 13
  • Carpenters: 13
  • Clothmakers: 11
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 9
  • Farrier: 23
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 8
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 4
  • Matchstick makers: 6
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 3
  • Saddlers: 7
  • Scabbardmakers: 8
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 14
  • Tailors: 30
  • Tanners: 5
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 11
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 10
  • Chandlers: 10
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 10
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 21
  • Spice Merchants: 5
  • Wine-sellers: 8
  • Wheelwright: 6
  • Woodsellers: 4

Service workers

  • Bakers: 21
  • Barbers: 21
  • Coachmen: 6
  • Cooks: 15
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 11
  • Housekeepers: 11
  • Housemaids: 24
  • House Stewards: 12
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 14
  • Nursery Maids: 7
  • Pastrycooks: 13
  • Restaurateur: 15
  • Tavern Keepers: 19

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 9
  • Long Haul Couriers: 8
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 11
  • Millers: 8
  • Miners: 10
  • Oilmen and Polishers: 6
  • Postmen: 10
  • Pure Finder: 5
  • Skinners: 12
  • Sugar Refiners: 2
  • Tosher: 6
  • Warehousemen: 14
  • Watercarriers: 9
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 8
  • Dentists: 4
  • Educators: 10
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 9
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 7
  • Landlords: 8
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 34
  • Monks, Monastic: 13
  • Monks, Civic: 13
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 17
  • Rangers: 5
  • Rat Catchers: 6
  • Scholars: 6
  • Spiritualist: 7
  • Slayers: 2
  • Storytellers: 15
  • Military Officers: 14

Cottage Industries

  • Brewers: 12
  • Comfort Services: 15
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 12
  • Needleworkers: 15
  • Potters: 7
  • Preserve Makers: 11
  • Quilters: 6
  • Seamsters: 19
  • Spinners: 12
  • Tinker: 4
  • Weaver: 10

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 6
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 3
  • Musicians: 12
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 14
  • Writers: 14

Produce Industries

  • Butter Churners: 13
  • Canners: 12
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 8
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 6
  • Tallowmakers: 9

1477 of Kenëfi-qoqê Ratê's population work within a Foundational Occupation.

2331 of Kenëfi-qoqê Ratê's population do not work in a formal occupation, but do contribute to the local economy. 331 (8%) are noncontributers.

Points of Interest

Kenëfi-qoqê Ratê is known for its unusual rock formations.

POI

History

The the a warship of Enchantment, an a warship imbued with potent amounts of Enchantment energies was created near Kemp Castle by in time immemorial, reportedly some time during the early 2nd century.

History